Post by Casual Ba on Aug 4, 2018 8:51:39 GMT
www.youtube.com/watch?v=A3jt-opqArQ
Beginners Guide
Delays
Multikill ticks
Wave breakdown
Runner mechanics
Correction: Should say: 4 squares (level 1), 5 squares (level 2-5)
Correction: Zone priority order should be: NE, E, SE, N, Self, S, NW, W, SW.
More information here!
Recovery
CREDITS
OS Dweeb, LHC - Clip Gatherers
LHC - Editor
Henke18, Jad Lost, Bakey, Pterobyte (probably many more that I don't know) - Runner Mechanics
Oliver - Helped write Strategy's
Ethan - W10 Method
Shir - Wave 1-9 Method
Beginners Guide
Delays
Waves 1-4: don't delay just rush drop the food going for early runner spawns.
Wave 5+: Delay under cannon for the second healer to spawn (12s into the round), delay on the mainstack if the third healer targets you or if the first two re-aggroed you, get hammer and logs and return to trap.
The faster you are the easier it is to make it to trap on time and the better the healer spreads are. The way you move can vary. Some people like doing a loop lure or running along north wall to kite the healers, others like doing a simple hammer lure. It’s important that the first two healers are far east to reduce the chance that they target runner -> target attacker.
Wave 5+: Delay under cannon for the second healer to spawn (12s into the round), delay on the mainstack if the third healer targets you or if the first two re-aggroed you, get hammer and logs and return to trap.
The faster you are the easier it is to make it to trap on time and the better the healer spreads are. The way you move can vary. Some people like doing a loop lure or running along north wall to kite the healers, others like doing a simple hammer lure. It’s important that the first two healers are far east to reduce the chance that they target runner -> target attacker.
Multikill ticks
Wave breakdown
W1 30s (video incorrect - it is possible to always 30s w1)
2 food on trap, 2 on main stack
any-W Block the last runner from going west. If you're fast enough you can do this just 2 sqares from spawn and make it back to trap to multikill if the first runner was east. It's easier to block on the last west square though.
E-any Run back to the trap and multikill
You can also block early easties 1 tick as the video demonstrates but E-E will result in 36s end.
Blocking 1 tick is mainly useful for Wave 3 where running to multi the early east would lose the 24s spawn.
W2 42s unless first goes West (48s)
3 food on trap, get 1 log, wait to see if healer blocks last
W3 48s unless first goes West (54s)
4 food on trap, do wave 1 tactics on first two runners to get 24 30 spawns, get 1 log.
After repairing, block the last runner. If 3rd is east stay at trap instead for multikill.
W4 always 48s
Let healer run up first, kill the runners 1-3 or 2-2, stand still so the healer can corner trap the last healer.
W5
4 food on trap, 4+ food on main stack, get 1 log, 2-3 or 1-4
W6/7
Drop 4 food on trap, be quick, if the 3rd healer doesn’t target you, you can skip mainstack delay and usually make it to trap on (1).
W8
Drop 4 food on trap, be quick, if the 3rd healer doesn’t target you, you can skip mainstack delay and usually make it to trap on (1).
In the interest of time, the tutorial only shows 1-4-2 and 2-3-2.
W9
4 food on trap, 4+ food on main stack, get 2 logs, 2-5-2
lure the 54 west of cannon before repairing
If 48 just let it go and keep in mind to get it if it re-aggros. Also be careful not to stack re-aggros with reserves. Sometimes it can’t be helped.
W10
Delay under that little spike under trap and watch the runner cave. When the second runner spawns, the second healer has spawned. Drop trap food and trail food then delay for re-aggros and stand next to the healer cave for the fourth healer to spawn.
Kill the runners 2-3-1, standing north of trap to trap the 42 spawn. Run out 6 seconds before the last healer spawns and lure them 2 in cubby and 1 east of cannon.
2 food on trap, 2 on main stack
any-W Block the last runner from going west. If you're fast enough you can do this just 2 sqares from spawn and make it back to trap to multikill if the first runner was east. It's easier to block on the last west square though.
E-any Run back to the trap and multikill
You can also block early easties 1 tick as the video demonstrates but E-E will result in 36s end.
Blocking 1 tick is mainly useful for Wave 3 where running to multi the early east would lose the 24s spawn.
W2 42s unless first goes West (48s)
3 food on trap, get 1 log, wait to see if healer blocks last
W3 48s unless first goes West (54s)
4 food on trap, do wave 1 tactics on first two runners to get 24 30 spawns, get 1 log.
After repairing, block the last runner. If 3rd is east stay at trap instead for multikill.
W4 always 48s
Let healer run up first, kill the runners 1-3 or 2-2, stand still so the healer can corner trap the last healer.
W5
4 food on trap, 4+ food on main stack, get 1 log, 2-3 or 1-4
W6/7
Drop 4 food on trap, be quick, if the 3rd healer doesn’t target you, you can skip mainstack delay and usually make it to trap on (1).
1-3-2 | If you don't get targeted by any healers on the mainstack you can usually make it back to the trap on (1) and 1-3-2. |
1-4-1 | If 4th goes west on an attempt at 1-3-2 |
2-2-2 | If you had to mainstack delay you will usually make it back to the trap on (0) and have to 2-2-2. One reason for this is a south 3rd runner will always beat you if you did the mainstack delay. |
2-4 | If 4th goes west on an attempt at 2-2-2 you have to 2-4. On wave 6 if the healer is using henkes early restock method you can 2-4 and easily get the 48 and 54 lures |
3-1-2 | If 3 runners die at trap before you get to it do 3-1-2 |
W8
Drop 4 food on trap, be quick, if the 3rd healer doesn’t target you, you can skip mainstack delay and usually make it to trap on (1).
In the interest of time, the tutorial only shows 1-4-2 and 2-3-2.
1-4-2 | If you don't get targeted by any healers on the mainstack you can usually make it back to the trap on (1) and 1-4-2. |
1-5-1 | If 5th goes west on an attempt at 1-4-2 |
2-3-2 | If you had to mainstack delay you will usually make it back to the trap on (0) and have to 2-3-2. One reason for this is a south 3rd runner will always beat you if you did the mainstack delay. |
2-5 | If 5th goes west on an attempt at 2-3-2 you have to 2-5. |
3-2-2 | If 3 runners die at trap before you get to it do 3-2-2 |
W9
4 food on trap, 4+ food on main stack, get 2 logs, 2-5-2
lure the 54 west of cannon before repairing
If 48 just let it go and keep in mind to get it if it re-aggros. Also be careful not to stack re-aggros with reserves. Sometimes it can’t be helped.
W10
Delay under that little spike under trap and watch the runner cave. When the second runner spawns, the second healer has spawned. Drop trap food and trail food then delay for re-aggros and stand next to the healer cave for the fourth healer to spawn.
Kill the runners 2-3-1, standing north of trap to trap the 42 spawn. Run out 6 seconds before the last healer spawns and lure them 2 in cubby and 1 east of cannon.
Runner mechanics
Correction: Should say: 4 squares (level 1), 5 squares (level 2-5)
Correction: Zone priority order should be: NE, E, SE, N, Self, S, NW, W, SW.
More information here!
Recovery
CREDITS
OS Dweeb, LHC - Clip Gatherers
LHC - Editor
Henke18, Jad Lost, Bakey, Pterobyte (probably many more that I don't know) - Runner Mechanics
Oliver - Helped write Strategy's
Ethan - W10 Method
Shir - Wave 1-9 Method