Post by wvoquine on Aug 25, 2021 18:36:55 GMT
All (Solo) Heal Codes
This is still somewhat a work in progress since I don't know most of these codes intimately and more information for later waves can be added. Please message me (Rigel) on discord if any of this is wrong, there is information missing, or for general improvement tips. Any help is much appreciated. Wovon man nicht sprechen kann, darüber muß man schweigen
Below I've listed all viable heal codes of which I know. A great deal of credit for the post itself goes to houred , from whose post many tangibles (the codes themselves) and intangibles (the inspiration for the post and the inescapable yearn to yolo) were taken. Specific credit goes to henke18 and Capeshit whose spacing tools were instrumental in checking validity and fine grained timing for codes. Credit also goes to all the sweaty nerds who devised these codes and the ones that came before them, and those responsible for their dissemination (Speed BA and environs). Duo heal codes are available at duos.casualba.site/.
Notation is standard for codes; an alternative notation, so called "long form", refers to the poison order and each healer in order. E.g. 2(18)-3-1 could be written 1-2-2-2-3-1 (long forms only represent ideal or common poison order, they are not always desirable or possible).
Numbers correspond to each healer as spawned, e.g. 1-2-3-4 indicates 1 food on the 6s healer, 2 food on the 12 s, etc.
\\- indicates real call change (does not include overextended call changes e.g. 5 healers first call on extended w5).
()- indicates that food must be used after this time (inclusive due to how poisoning is processed).
[]- indicates that food must be used before this time (exclusive due to how poisoning is processed).
YOLO- indicates code that requires guessing a future call.
Nx- refers to how many times to overstock (N) at the beginning of the wave. Left clicking after overstocking is assumed unless otherwise stated.
All 13-13 or 14-14 stocks can be substituted for post-call stocks for slightly worse times but consistency.
Beginner healers are recommended to use regular stock codes. Healers with some knowledge of codes are recommended to use 1x5, 1x6, 1x8 and 1x9 codes. Codes above in subjective order of difficulty to perform (non-healer players ceteris paribus) with time save are 2x7 -> 2x8 -> 4x5 -> 2x 10. Other codes with faster times are not included due to their relative niches or requirements of cooordinated teams to perform consistently, though most codes in general require moderate coordination to achieve good to best times.
Codes are listed first in order of times per wave, then in relative order of popularity and viability ceteris paribus (with some weighting for author's biases). Best times will not always be feasible, given movement and spread even for an expert healer.
Most times W6+ assume steady red eggs applied to at least one spawn, though faster times through miracle eggs are omitted. Based on healer mechanics, the 6s and 12s healers are interchangeable if poisoned on time-codes that do not require 4x+ stock can have the 6 and 12 switched, though by the nature of runup and lack of lures in standard waves for standard casual rounds, placing more food on the 12s healer is recommended.
W1-2
Generally can be done codeless for 30/36.
Special exception being Wave 2 Green Egg strategy:
2(14)-2(15)-4
*These are for 30s deaths to prevent interference with the 24s runner. For healers that are away from the runner spawn (either by chance or lure), a 36 death will suffice.
W3
Reg 36 (24 spawn)
1-6-1/2\\
0-0-0-3/2
*36 with a 30 spawn is possible, however 8 food is required, which is difficult with wander.
W4
Reg 42 (30 spawn)
1/2-5-2/1(24)\\
1/0-0-0/1-7
*Alching the horn allows for consistent 2-5-2 with one leftover food second call. If meat, 1-5-2 or 2-5-1 is a matter of preference, but the former is a bad preference.
1x 42 (30 spawn)
2-5-4\\
0-0-0-7
*1x gives an extra food that can be applied to the 30s spawn inconsistently with pid, or consistently with 30s shield.
1x 42 (24 spawn)
2-7-2-1\\
0-0-1[39]-4\\
*Spacing on the 18 eliminates the [39] timing. Extra food second call allows for easy recovery on 18 and 24 spawns.
2x 39 (24 spawn)
3-7-3-2/3\\
0-0-1-4/3\\
3x 36 (24 spawn)
3(18)-7-5-5\\
0-0-0-2\\
*1 food excess to correct mistakes.
W5
Reg 57/60(36 spawn)
1-5-1/2(21)-1\\
0-0-0/1-1(33)[51]-7\\
Reg 57(42 spawn)
1-3(18)-2-2/1\\
0-0-0-1/0-7/8
Reg 54 (42 spawn)
2-3(18)-2(21)-1/2\\ (Destroy wrong left click)
0-0-0-2/1-spam
*Spacing on the 12s healer can be foregone for 4 food, in which case the 24 healer needs 2 food second call to die by 54.
1x 54 (36 spawn)
2-5-2(21)-3(30)\\
0-0-0-0-7
1x 54 (30 spawn)
2-7-2(21)-1\\
0-0-0-2-5\\
*Both 1x 54 codes can be adapted for red eggs on the 24 or 30/36 spawns. Put one more food second call on the healer without red eggs instead for 51.
2x 52.2 (42 spawn)
2-4-3-4\\ (Destroy uncalled food and left click)
0-0-0-0-9\\
*This code can be functionally accomplished with 1x overstock. The 12s healer is dies by 42 with 3(18). With 1x, put 4 on the 12 and 2(21) on the 18 for a easier code but 54 last death.
2x 51 (36 spawn)
2-5-3-4\\ (Destroy uncalled food and left click)
0-0-0-0-8\\
4x 48 YOLO (36 spawn)
2(24)-5-3(24)-2\\
0-0-0-3-9
4x 48 cape (30 spawn)‡
2(22)-7-3(24)-3-7\\
0-0-0-2-0
6x Alch 45 YOLO (36 spawn)
3(21)-5-4(21)-3\\
0-0-0-3-10
6x Alch 45 cape (30)‡
3(22)-7-4(21)-6-8\\
*Without alching place one fewer food on the 6s for 46.2
6x ALCH 45 cape (30)‡
8-2(21)-4(21)-6-8\\
*Do this code if the 12s is not on the collector. Alch required or wave will end 48 best.
W6
Reg 66 (42 48/54 spawns)†
2/3(18)-4(24)-1-1\\(3x restock)
0-0-1-1-spam-spam
*This code is strange for many reasons, as an antiquated regular stock speed code, since your reserves depend on the first call. You can also not time the 12s and achieve a 48 spawn.
1x 60 (42 48 spawns)
3(18)-5-2(24)-2\\ (3x restock left click)
0-0-0-1-10-12
*Late poison on 6 requires 3(27.6) timing.
2x 60 (42 48 spawns)
3(18)-5-3-4\\ (3x restock left click or 4x)
0-0-0-0-10-12
*Rp timing on the 6 becomes 27.6 if a tick is lost.
3x 57 (36 42 spawn)
6(18)-5-3-4\\ (4x restock)
0-0-0-0-Spam-Spam
*Path 2n2e of dispenser to save a tick after restock.
3x 57 (36 42 spawn)
7-5-4-4\\ (4x restock)
0-0-0-0-8-11
*Alch or 4x no left for meat.
2x 57 (36 42 spawns)
4(24)-6(18)-3(21)-2\\ (3x restock left click)
0-0-0-2(39)-spam-spam
W7
Reg 75 (42 48 60 spawns)
2(18)-4/5(27)-1-1\\
1(33)-1/0-1(33)-1-4/5(48)-1\\ (Restock 13-14 or 14-14)
0-0-0-0-1/0-5-Spam
*Consistent only with alch for guaranteed 9 food first and second calls.
1x 75 (36 42 60 spawns)
3(18-27)-7(21)-1-1\\
2[36-42]-0-1(33)-1-2(45)-1\\ (Restock 13-13)
0-0-0-0-0-1[72]-spam
2x 66 (42 48 54 spawns)†
2(27)-6-6-1\\ (4x restock)
0-0-0-1(39)-1/3-9-11
*If tofu, and/or if worms with alch, 3(21) on 6 works. 2(27) impossible with late poison on 6, the healer will need 3 food to die by 54.
2x 66 (42 48 54 spawns)†
3(21)-5(27)-6-1\\ (4x restock)
0-0-0-1(39)-1/3-9-11
*Late poison on 6s requires (24.6) timing.
W8
Reg 78 (48 60 spawns)
2-4(21)-1/2(27)-1\\
1-1[42]-1/0-1-3(42)-1/2\\(Restock)
0-0-0-0-6/5-spam
1x 78 (36 66 spawns)
1-9-1-1\\
1-0-1-1(36)-2(48)-2\\ (2x restock left click)
0-0-0-0-0-2-spam
1x 78 (42 48 spawns)
3(21)-7(24)-1-1\\
2-0-1(30)-1(36)-1-1-1\\ (Restock 13-13)
2[69]-5-6[69]
*Code does not easily benefit from red eggs, and keeping healers at cannon is generally not a time improvement.
1x 75 (42 54 spawns)
2-7(24)-1-1\\
1(36)-0-1-1(39)-3(45)-1\\(Restock 13-13)
0-0-0-0-0-5-spam
*Extra first call food can be put onto the 12 healer with no timing, or put on any other healer for easier timing (a 48 spawn will not happen without 4 food on the 6).
1x 72.6 Blue (42 spawn)
7(24)-3(21)-1-1\\
0-0-1-2-3-1\\(Restock 2x 1x)
0-0-0-0-1-7
*If blue is bad which is evident by 39, adapt code to 42 48 spawns.
2x 69 (36 54 spawn)†
4(24)-9-1-1/2\\
0-0-1(33)-2/1(39)-1-1\\(3x restock left click)
0-0-0-0-4(57-63]-5(51-54]-spam
*If late the rp on the first healer becomes (33.6), space 3 food on the first healer and place extra first call food on the 24 and adapt second call rather than using 5 food on the first healer. The 30 & 36 spawn will require more food for 69 if they are repoisoned outside of the stated time. 72 is relatively consistent with 3(57)-5(57). Triple overstocking and putting more food on the 24/30 first call can result in easier timing second call and fewer food necessary 3rd call, but requires lure not to be late to the 6.
W9
Reg 90 (48 60 spawns)
2(18+)-4/5(18)-1-1\\
1[54+]-2/3-1(33)-1(42)-1-1-1\\
0-0-0-0-1[69]-2[69]-5[75]-spam
1x 87 (48 66 spawns)
2(18+)-8(21)-1-1\\
1[54+]-0-1(33)-1(42)-2(51)-1-1\\(Restock 3x+)
30s Spawn: 1
36s Spawn: 3(if before 72), 4(if before 78)
42s Spawn: 5(if before 78), 6(if before 84)
66s Spawn: Spam
*30-36-42 take 1-4-6-Spam after restock before 72 and 78 for 84 end. This will generally require red eggs to substitute for food on at least one of the healers, in addition to the red eggs on the 66 spawn. Stocking 5-5 of non-2nd call food before call is helpful for 84/7 potential.
1x 87 (42 66)
2(18)-8(21)-1-1\\
1(33)-1-1(33)-1(42)-1-1-1
30s Spawn: 2(if before 66), (3 if before 72), (4 if before 78)
36s Spawn: 3(if before 72), 4(if before 78)
42s Spawn: 5(if before 78), 6(if before 84)
66s Spawn: Spam
66s Spawn: Spam
*Despite being an 87 code the point of the 42 spawn is to return to dispenser early to YOLO stock. The 9th food on the 12s spawn can be added first call as 1-9(27)-1-1, with an extra food on the 6s second call to balance identically to the above.
1x 81 YOLO (42 66 spawns)
1-9(27)-1-1\\
2[39]-0-1-1-1-1\\ (Guess 3rd call food correctly)
2x 81 (42 57 spawn)†
4(24-27)-9(27)-1-1/2\\
1-0-1(36)-1(42)-1-1\\
0-0-0-1/0-3-5-6-spam
*If 6 is repoisoned between 15 and 18 seconds after spacing you can achieve a natural 54 spawn. Else the main can force a 57 spawn.
1x Blue 78 (42 spawn)†
9(27)-1-1-1\\
0-1-1(42)-2(45)-1-1-1\\
0-0-0-0-4-6-7
*Spacing the first food on the 24 early into the second call is necessary.
2x ALCH Blue 78 (42 spawn)†‡
9(27)-1-2-3-0/1\\
0-1-1(36)-1(42)-1/0-1-1\\ Restock 4x, or 5x no left click
0-0-0-0-5[63]-6[63]-8[69]
*Tofu/Alch Worm allows for first call food on the 30s along with a 1-2t extend at 30s for consistency)
1x Bad Blue 87 (42 66 spawn)
9(27)-1-1-1\\
0-2(36)-1(36)-1(45)-1-1-1
0-0-0-0-2-4-5-spam
2x ALCH Bad Blue 87 (42 66/72 spawn)†‡
9(27)-1-2-3-0/1\\
0-1/2(36)-1-1-1-1-1\\ Restock
0-0-0-0-2-4-5-spam
*Tofu/Alch Worm allows for first call food on the 30s along with a 1-2t extend at 30s for consistency. For T/W or W/T, use the second call food on the 12s for a 66 spawn.
W10
Reg 78 (42 48 60 spawns)
2(21)-4/5(27)-1-1\\
1(33)-1/0-1(33)-1-3(51)-2/1\\ (Stock 10/10 then restock 1x after call)
0-0-0-0-0-4-spam
*Alch for consistency, otherwise 48 healer needs many eggs or 5 food. Lured 48 spawn with red eggs can die at 75, in which case 4(48) on the 42 may provide 75 end with less post-stock spam. Can use 3 on the 48 if before 66 for 78.
1x 78 (36 48 60 spawns)
3(18-27)-7(21)-1-1\\
1[36-42]-0-1-1-2(51)-2\\(Stock 10/10 then restock 1x after call).
0-0-0-0-0-4-spam
*Can use 3 on the 48 if before 66 for 78.
2x 75 YOLO (32 36 54 spawns)
2/3(24.6)-7(21)-6-1\\
0/1-0-1[36]-1-1\\ (Yolo restock after poisoning the 42 spawn)
0-0-0-0-4-5-spam
*Only 3-4 are required on the 36 and 42 spawns if repoisoned early. Eggs expected on the 54, else adapt for fewer on egged healer and more on 54 spawn.
2x 69 (42 48 54 spawns)†
3(24.6)-5(27)-6-1\\
0-0-0-2/1(36)-8-9-10\\ (Restock fully after repoisoning the 24 spawn)
† Indicates codes where the second call should be extended by the main.
‡ Indicates codes where the first call should be extended by the main.
This is still somewhat a work in progress since I don't know most of these codes intimately and more information for later waves can be added. Please message me (Rigel) on discord if any of this is wrong, there is information missing, or for general improvement tips. Any help is much appreciated. Wovon man nicht sprechen kann, darüber muß man schweigen
Below I've listed all viable heal codes of which I know. A great deal of credit for the post itself goes to houred , from whose post many tangibles (the codes themselves) and intangibles (the inspiration for the post and the inescapable yearn to yolo) were taken. Specific credit goes to henke18 and Capeshit whose spacing tools were instrumental in checking validity and fine grained timing for codes. Credit also goes to all the sweaty nerds who devised these codes and the ones that came before them, and those responsible for their dissemination (Speed BA and environs). Duo heal codes are available at duos.casualba.site/.
Notation is standard for codes; an alternative notation, so called "long form", refers to the poison order and each healer in order. E.g. 2(18)-3-1 could be written 1-2-2-2-3-1 (long forms only represent ideal or common poison order, they are not always desirable or possible).
Numbers correspond to each healer as spawned, e.g. 1-2-3-4 indicates 1 food on the 6s healer, 2 food on the 12 s, etc.
\\- indicates real call change (does not include overextended call changes e.g. 5 healers first call on extended w5).
()- indicates that food must be used after this time (inclusive due to how poisoning is processed).
[]- indicates that food must be used before this time (exclusive due to how poisoning is processed).
YOLO- indicates code that requires guessing a future call.
Nx- refers to how many times to overstock (N) at the beginning of the wave. Left clicking after overstocking is assumed unless otherwise stated.
All 13-13 or 14-14 stocks can be substituted for post-call stocks for slightly worse times but consistency.
Beginner healers are recommended to use regular stock codes. Healers with some knowledge of codes are recommended to use 1x5, 1x6, 1x8 and 1x9 codes. Codes above in subjective order of difficulty to perform (non-healer players ceteris paribus) with time save are 2x7 -> 2x8 -> 4x5 -> 2x 10. Other codes with faster times are not included due to their relative niches or requirements of cooordinated teams to perform consistently, though most codes in general require moderate coordination to achieve good to best times.
Codes are listed first in order of times per wave, then in relative order of popularity and viability ceteris paribus (with some weighting for author's biases). Best times will not always be feasible, given movement and spread even for an expert healer.
Most times W6+ assume steady red eggs applied to at least one spawn, though faster times through miracle eggs are omitted. Based on healer mechanics, the 6s and 12s healers are interchangeable if poisoned on time-codes that do not require 4x+ stock can have the 6 and 12 switched, though by the nature of runup and lack of lures in standard waves for standard casual rounds, placing more food on the 12s healer is recommended.
W1-2
Generally can be done codeless for 30/36.
Special exception being Wave 2 Green Egg strategy:
2(14)-2(15)-4
*These are for 30s deaths to prevent interference with the 24s runner. For healers that are away from the runner spawn (either by chance or lure), a 36 death will suffice.
W3
Reg 36 (24 spawn)
1-6-1/2\\
0-0-0-3/2
*36 with a 30 spawn is possible, however 8 food is required, which is difficult with wander.
W4
Reg 42 (30 spawn)
1/2-5-2/1(24)\\
1/0-0-0/1-7
*Alching the horn allows for consistent 2-5-2 with one leftover food second call. If meat, 1-5-2 or 2-5-1 is a matter of preference, but the former is a bad preference.
1x 42 (30 spawn)
2-5-4\\
0-0-0-7
*1x gives an extra food that can be applied to the 30s spawn inconsistently with pid, or consistently with 30s shield.
1x 42 (24 spawn)
2-7-2-1\\
0-0-1[39]-4\\
*Spacing on the 18 eliminates the [39] timing. Extra food second call allows for easy recovery on 18 and 24 spawns.
2x 39 (24 spawn)
3-7-3-2/3\\
0-0-1-4/3\\
3x 36 (24 spawn)
3(18)-7-5-5\\
0-0-0-2\\
*1 food excess to correct mistakes.
W5
Reg 57/60(36 spawn)
1-5-1/2(21)-1\\
0-0-0/1-1(33)[51]-7\\
Reg 57(42 spawn)
1-3(18)-2-2/1\\
0-0-0-1/0-7/8
Reg 54 (42 spawn)
2-3(18)-2(21)-1/2\\ (Destroy wrong left click)
0-0-0-2/1-spam
*Spacing on the 12s healer can be foregone for 4 food, in which case the 24 healer needs 2 food second call to die by 54.
1x 54 (36 spawn)
2-5-2(21)-3(30)\\
0-0-0-0-7
1x 54 (30 spawn)
2-7-2(21)-1\\
0-0-0-2-5\\
*Both 1x 54 codes can be adapted for red eggs on the 24 or 30/36 spawns. Put one more food second call on the healer without red eggs instead for 51.
2x 52.2 (42 spawn)
2-4-3-4\\ (Destroy uncalled food and left click)
0-0-0-0-9\\
*This code can be functionally accomplished with 1x overstock. The 12s healer is dies by 42 with 3(18). With 1x, put 4 on the 12 and 2(21) on the 18 for a easier code but 54 last death.
2x 51 (36 spawn)
2-5-3-4\\ (Destroy uncalled food and left click)
0-0-0-0-8\\
4x 48 YOLO (36 spawn)
2(24)-5-3(24)-2\\
0-0-0-3-9
4x 48 cape (30 spawn)‡
2(22)-7-3(24)-3-7\\
0-0-0-2-0
6x Alch 45 YOLO (36 spawn)
3(21)-5-4(21)-3\\
0-0-0-3-10
6x Alch 45 cape (30)‡
3(22)-7-4(21)-6-8\\
*Without alching place one fewer food on the 6s for 46.2
6x ALCH 45 cape (30)‡
8-2(21)-4(21)-6-8\\
*Do this code if the 12s is not on the collector. Alch required or wave will end 48 best.
W6
Reg 66 (42 48/54 spawns)†
2/3(18)-4(24)-1-1\\(3x restock)
0-0-1-1-spam-spam
*This code is strange for many reasons, as an antiquated regular stock speed code, since your reserves depend on the first call. You can also not time the 12s and achieve a 48 spawn.
1x 60 (42 48 spawns)
3(18)-5-2(24)-2\\ (3x restock left click)
0-0-0-1-10-12
*Late poison on 6 requires 3(27.6) timing.
2x 60 (42 48 spawns)
3(18)-5-3-4\\ (3x restock left click or 4x)
0-0-0-0-10-12
*Rp timing on the 6 becomes 27.6 if a tick is lost.
3x 57 (36 42 spawn)
6(18)-5-3-4\\ (4x restock)
0-0-0-0-Spam-Spam
*Path 2n2e of dispenser to save a tick after restock.
3x 57 (36 42 spawn)
7-5-4-4\\ (4x restock)
0-0-0-0-8-11
*Alch or 4x no left for meat.
2x 57 (36 42 spawns)
4(24)-6(18)-3(21)-2\\ (3x restock left click)
0-0-0-2(39)-spam-spam
W7
Reg 75 (42 48 60 spawns)
2(18)-4/5(27)-1-1\\
1(33)-1/0-1(33)-1-4/5(48)-1\\ (Restock 13-14 or 14-14)
0-0-0-0-1/0-5-Spam
*Consistent only with alch for guaranteed 9 food first and second calls.
1x 75 (36 42 60 spawns)
3(18-27)-7(21)-1-1\\
2[36-42]-0-1(33)-1-2(45)-1\\ (Restock 13-13)
0-0-0-0-0-1[72]-spam
2x 66 (42 48 54 spawns)†
2(27)-6-6-1\\ (4x restock)
0-0-0-1(39)-1/3-9-11
*If tofu, and/or if worms with alch, 3(21) on 6 works. 2(27) impossible with late poison on 6, the healer will need 3 food to die by 54.
2x 66 (42 48 54 spawns)†
3(21)-5(27)-6-1\\ (4x restock)
0-0-0-1(39)-1/3-9-11
*Late poison on 6s requires (24.6) timing.
W8
Reg 78 (48 60 spawns)
2-4(21)-1/2(27)-1\\
1-1[42]-1/0-1-3(42)-1/2\\(Restock)
0-0-0-0-6/5-spam
1x 78 (36 66 spawns)
1-9-1-1\\
1-0-1-1(36)-2(48)-2\\ (2x restock left click)
0-0-0-0-0-2-spam
1x 78 (42 48 spawns)
3(21)-7(24)-1-1\\
2-0-1(30)-1(36)-1-1-1\\ (Restock 13-13)
2[69]-5-6[69]
*Code does not easily benefit from red eggs, and keeping healers at cannon is generally not a time improvement.
1x 75 (42 54 spawns)
2-7(24)-1-1\\
1(36)-0-1-1(39)-3(45)-1\\(Restock 13-13)
0-0-0-0-0-5-spam
*Extra first call food can be put onto the 12 healer with no timing, or put on any other healer for easier timing (a 48 spawn will not happen without 4 food on the 6).
1x 72.6 Blue (42 spawn)
7(24)-3(21)-1-1\\
0-0-1-2-3-1\\(Restock 2x 1x)
0-0-0-0-1-7
*If blue is bad which is evident by 39, adapt code to 42 48 spawns.
2x 69 (36 54 spawn)†
4(24)-9-1-1/2\\
0-0-1(33)-2/1(39)-1-1\\(3x restock left click)
0-0-0-0-4(57-63]-5(51-54]-spam
*If late the rp on the first healer becomes (33.6), space 3 food on the first healer and place extra first call food on the 24 and adapt second call rather than using 5 food on the first healer. The 30 & 36 spawn will require more food for 69 if they are repoisoned outside of the stated time. 72 is relatively consistent with 3(57)-5(57). Triple overstocking and putting more food on the 24/30 first call can result in easier timing second call and fewer food necessary 3rd call, but requires lure not to be late to the 6.
W9
Reg 90 (48 60 spawns)
2(18+)-4/5(18)-1-1\\
1[54+]-2/3-1(33)-1(42)-1-1-1\\
0-0-0-0-1[69]-2[69]-5[75]-spam
1x 87 (48 66 spawns)
2(18+)-8(21)-1-1\\
1[54+]-0-1(33)-1(42)-2(51)-1-1\\(Restock 3x+)
30s Spawn: 1
36s Spawn: 3(if before 72), 4(if before 78)
42s Spawn: 5(if before 78), 6(if before 84)
66s Spawn: Spam
*30-36-42 take 1-4-6-Spam after restock before 72 and 78 for 84 end. This will generally require red eggs to substitute for food on at least one of the healers, in addition to the red eggs on the 66 spawn. Stocking 5-5 of non-2nd call food before call is helpful for 84/7 potential.
1x 87 (42 66)
2(18)-8(21)-1-1\\
1(33)-1-1(33)-1(42)-1-1-1
30s Spawn: 2(if before 66), (3 if before 72), (4 if before 78)
36s Spawn: 3(if before 72), 4(if before 78)
42s Spawn: 5(if before 78), 6(if before 84)
66s Spawn: Spam
66s Spawn: Spam
*Despite being an 87 code the point of the 42 spawn is to return to dispenser early to YOLO stock. The 9th food on the 12s spawn can be added first call as 1-9(27)-1-1, with an extra food on the 6s second call to balance identically to the above.
1x 81 YOLO (42 66 spawns)
1-9(27)-1-1\\
2[39]-0-1-1-1-1\\ (Guess 3rd call food correctly)
2x 81 (42 57 spawn)†
4(24-27)-9(27)-1-1/2\\
1-0-1(36)-1(42)-1-1\\
0-0-0-1/0-3-5-6-spam
*If 6 is repoisoned between 15 and 18 seconds after spacing you can achieve a natural 54 spawn. Else the main can force a 57 spawn.
1x Blue 78 (42 spawn)†
9(27)-1-1-1\\
0-1-1(42)-2(45)-1-1-1\\
0-0-0-0-4-6-7
*Spacing the first food on the 24 early into the second call is necessary.
2x ALCH Blue 78 (42 spawn)†‡
9(27)-1-2-3-0/1\\
0-1-1(36)-1(42)-1/0-1-1\\ Restock 4x, or 5x no left click
0-0-0-0-5[63]-6[63]-8[69]
*Tofu/Alch Worm allows for first call food on the 30s along with a 1-2t extend at 30s for consistency)
1x Bad Blue 87 (42 66 spawn)
9(27)-1-1-1\\
0-2(36)-1(36)-1(45)-1-1-1
0-0-0-0-2-4-5-spam
2x ALCH Bad Blue 87 (42 66/72 spawn)†‡
9(27)-1-2-3-0/1\\
0-1/2(36)-1-1-1-1-1\\ Restock
0-0-0-0-2-4-5-spam
*Tofu/Alch Worm allows for first call food on the 30s along with a 1-2t extend at 30s for consistency. For T/W or W/T, use the second call food on the 12s for a 66 spawn.
W10
Reg 78 (42 48 60 spawns)
2(21)-4/5(27)-1-1\\
1(33)-1/0-1(33)-1-3(51)-2/1\\ (Stock 10/10 then restock 1x after call)
0-0-0-0-0-4-spam
*Alch for consistency, otherwise 48 healer needs many eggs or 5 food. Lured 48 spawn with red eggs can die at 75, in which case 4(48) on the 42 may provide 75 end with less post-stock spam. Can use 3 on the 48 if before 66 for 78.
1x 78 (36 48 60 spawns)
3(18-27)-7(21)-1-1\\
1[36-42]-0-1-1-2(51)-2\\(Stock 10/10 then restock 1x after call).
0-0-0-0-0-4-spam
*Can use 3 on the 48 if before 66 for 78.
2x 75 YOLO (32 36 54 spawns)
2/3(24.6)-7(21)-6-1\\
0/1-0-1[36]-1-1\\ (Yolo restock after poisoning the 42 spawn)
0-0-0-0-4-5-spam
*Only 3-4 are required on the 36 and 42 spawns if repoisoned early. Eggs expected on the 54, else adapt for fewer on egged healer and more on 54 spawn.
2x 69 (42 48 54 spawns)†
3(24.6)-5(27)-6-1\\
0-0-0-2/1(36)-8-9-10\\ (Restock fully after repoisoning the 24 spawn)
† Indicates codes where the second call should be extended by the main.
‡ Indicates codes where the first call should be extended by the main.